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7 Item(s)

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  1. Global Virtual Reality Content Market 2016-2020

    By: Technavio
    , Published: Oct-2016
    , Product code: IRTNTR10659
    The report covers the present scenario and the growth prospects of the global VR content market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR content in the following industries:
    $2,500.00

  2. Global Virtual Inspection Market 2016-2020

    By: Technavio
    , Published: Feb-2016
    , Product code: IRTNTR8484
    The report covers the present scenario and the growth prospects of the global virtual inspection market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of surface inspection solutions consisting of surface inspection software, hardware, surface vision and inspection (CVIC), and optics and other devices.
    $2,500.00

  3. Virtual Schools Market in the US 2015-2019

    By: Technavio
    , Published: Jan-2016
    , Product code: IRTNTR7711
    The report covers the present scenario and the growth prospects of the virtual schools market in the US for 2015-2019. To calculate the market size, the report considers the revenue generated from the enrollments at these virtual schools across three categories:
    $2,500.00

  4. Global Virtual Reality Market in Healthcare Sector 2015-2019

    By: Technavio
    , Published: Nov-2015
    , Product code: IRTNTR7203
    The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global virtual reality market in healthcare and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
    $2,500.00

  5. Global Virtual Reality Market 2015-2019 - Industry Analysis

    By: Technavio
    , Published: Nov-2015
    , Product code: IRTNTR7492
    TechNavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
    $2,500.00

  6. Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

    By: Technavio
    , Published: Oct-2015
    , Product code: IRTNTR7202
    The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the “listed products” category as well as other vendors in the “non-listed products” category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014.
    $2,500.00

  7. Global Virtual Event Market 2014-2018

    By: Technavio
    , Published: Apr-2014
    , Product code: IRTNTR3495-
    About Virtual Events Virtual events are online exhibitions or marketplaces, which includes breakout sessions, video conferencing, web conferencing, collaboration tools, and communication and social networking. These virtual events offer information opportunities for attendees and respondents. These events are used in various sectors such as Healthcare, Education, Finance and Banking, and Hospitality. Virtual events can be enabled on desktops, laptops, tablets, and smartphones. They are utilized to launch new offerings, to provide extra information to people, and to get new vendors.
    $2,500.00

7 Item(s)

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