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Virtual Reality market research, reports and industry analysis

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6 Item(s)

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  1. Global Mobile Augmented Reality and Virtual Reality Apps Market 2016-2020

    By: Technavio
    , Published: Dec-2016
    , Product code: IRTNTR11046
    The report covers the present scenario and the growth prospects of the global mobile AR and VR apps market for 2016-2020. To calculate the market size, the report considers the revenue generated from mobile AR and VR app downloads by the following end-users:
    $2,500.00

  2. Global Virtual Reality in Gaming Market 2016-2020

    By: Technavio
    , Published: Dec-2016
    , Product code: IRTNTR11085
    The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
    $2,500.00

  3. Global Virtual Reality Glove Market 2016-2020

    By: Technavio
    , Published: Nov-2016
    , Product code: IRTNTR10856
    The report covers the present scenario and the growth prospects of the global VR glove market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR gloves.
    $2,500.00

  4. Virtual Reality in Healthcare Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 – 2022

    By: Occams Research
    , Published: Feb-2016
    , Product code: HME-731114
    Virtual Reality technology is a computer-simulated environment that can recreate sensory experiences and stimulate presence in locations that are from the real world or may be from an imagined world. It has generated tremendous excitement in the healthcare industry where the applications of virtual reality technology extend to psychiatric, training, medical practice, and among other branches of medicine as a part of alternate therapies. Depression & PTSD, surgery simulation, phobia treatment, robotic surgery and skills training are the most common situations where the use of Virtual Reality Technology has proven successful.
    $3,900.00

  5. E-cigarette Market in India 2014-2018

    By: Technavio
    , Published: Jun-2014
    , Product code: IRTNTR3725
    About E-cigarettes An e-cigarette is an electronic inhaler that simulates tobacco smoking. It is a battery-powered inhaler designed to provide inhaled doses of tobacco by way of vaporizing the solutions and simulating the effects of smoking by heating a nicotine liquid into vapor, which the user then inhales and exhales. An e-cigarette is also known as an e-vaping device, a personal vaporizer, or an e-nicotine delivery system. It contains a heating element that vaporizes liquid nicotine or a flavored liquid. The e-liquids used in e-cigarettes are available in different flavors such as pink bubble gum, menthol, watermelon, and peach.
    $2,500.00

  6. E-cigarette Market in the US 2014-2018

    By: Technavio
    , Published: May-2014
    , Product code: IRTNTR3555
    About E-cigarettes An e-cigarette/e-vaping device/personal vaporizer/e-nicotine delivery system is an electronic inhaler used to simulate tobacco smoking. It contains a heating element that vaporizes the solution, which may be liquid nicotine or a flavored liquid. In short, e-cigarettes are battery-powered nicotine inhalers that are designed to mimic traditional cigarettes.
    $2,500.00

6 Item(s)

Page 1 of 1